whatmodel.sh / video / HunyuanVideo 1.5 (I2V)
HunyuanVideo 1.5 (I2V)
↗ share
+ contribute
HunyuanVideo 1.5 (I2V) is an open-weights video model from Tencent, released November 2025. Its published size is 8.3B parameters. Licence: tencent-hunyuan-community.
Model information sources
Release date ↗ · Weights licence ↗ · Parameter count ↗
8.3B = diffusion transformer; the card describes one unified framework for T2V and I2V. Excludes text encoder and VAE.
$ how it compares
The video models ranked either side of HunyuanVideo 1.5 (I2V), out of 139 with a score, then more from Tencent.
| # | model | score | where | ||
|---|---|---|---|---|---|
| 53 | 53±6 | api $0.12/sec +local | |||
| 54 | 53±3 | comparison only | |||
| 55 | 53±2 | api $0.075/sec +local | |||
| 56 | 53±2 | api $0.28/sec | |||
| 57 | 52±2 | api $0.040/sec +local | |||
| more from Tencent | |||||
| 58 | 52±4 | comparison only | |||
| 59 | 52±2 | api $0.075/sec +local | |||
| 90 | 45±4 | local | |||
$ what it's good at
image to video▁▂·▂▅█▅▄▅▆▃▄ #39 of 50 · 77% of its score · 5 tests
Trails Cosmos3-Nano, Kling 2.1 Master here, though they rank lower overall.
| test | result | vs the others in its run | counts |
|---|---|---|---|
| WorldReasonBench human Elo (image+text-to-video world-state prediction) | 911.0 ✎ | ▃▃··█··▃▃▃·▃ beats 3/8 | 52% |
| Cosmos HUE human evaluation, image-to-video (Cosmos 3 report) | 85.6% ✎ | ▄·█··▄··▄▄▄█ beats 3/8 | 11% |
| VGI-Bench visual reasoning (I2V) | 19.1% ✎ | ▄▄···▄▄█·█·▄ beats 0/8 | 7.2% |
| What-If World causal-intervention video generation (APEO paired average, Gemini 3.1 Pro judge) | 27.0% ✎ | █·▄····▄···█ beats 0/5 | 3.9% |
| Physics-IQ Verified (I2V, best-practice prompts) | 33.4% ✎ | ██···█··█·██ beats 4/5 | 3.0% |
other tests3 not in a task · 21% of its score
| test | result | vs the others in its run | counts |
|---|---|---|---|
| MindWorldBench intention accuracy (I2V mental-state reasoning) | 23.0% ✎ | ▅·▃▅·█·▃···▃ beats 4/9 | 11% |
| VideoArgus-Bench TI2V (rubric-grounded score) | 81.1% ✎ | █··▄▄▄▄····▄ beats 4/6 | 6.3% |
| MechVerse mechanical-motion I2V (WorldModelBench-judge sum) | 75.6% ✎ | ▂···▂······█ beats 2/5 | 4.1% |
$ where to run it
Through an API
api · fal.ai · $0.075/sec · fal.ai ↗ · price sourceUSD per second of generated video, 480p (the only resolution offered on this endpoint). Product: fal HunyuanVideo 1.5 image-to-video endpoint. API model: fal-ai/hunyuan-video-v1.5/image-to-video. Price basis: rate printed by fal ("$0.075 per second"), matching the endpoint billing record. Currency: USD. fal.ai model page, observed 2026-09-25.
Other ways to run it
- Run it as published · needs ~65.6 GB, NVIDIA only · from huggingface.co/hunyuanvideo-community
uv run --with torch --with diffusers --with transformers --with accelerate --with imageio-ffmpeg python -c "import torch; from diffusers import HunyuanVideo15ImageToVideoPipeline; from diffusers.utils import export_to_video, load_image; p=HunyuanVideo15ImageToVideoPipeline.from_pretrained('hunyuanvideo-community/HunyuanVideo-1.5-Diffusers-480p_i2v', torch_dtype=torch.bfloat16); p.enable_model_cpu_offload(); p.vae.enable_tiling(); image=load_image('https://huggingface.co/datasets/YiYiXu/testing-images/resolve/main/wan_i2v_input.JPG'); export_to_video(p(prompt='Summer beach vacation style, a white cat wearing sunglasses sits on a surfboard.', image=image, generator=torch.Generator(device='cuda:0').manual_seed(1), num_frames=121, num_inference_steps=50).frames[0], 'output.mp4', fps=24)"
Official weights and documentation: huggingface.co/tencent ↗
$ how the score was worked out · WorldReasonBench: Human-Align… 52%, MindWorldBench: Evaluating Me… 11%, Cosmos 3: Omnimodal World Mod… 11% and 5 more
Each result implies a score on its own, after adjusting for how hard its test is and who ran it. The score is their weighted average, with a small pull toward the middle for thinly tested models. Each test's weight is its counts column above; here it's added up by who ran the tests. How it works
$ improve this page
Use a short GitHub form or edit the data through a pull request. Every number needs a source; here's which ones we can use.
data updated · sources and licences · json