whatmodel.sh / video / Cosmos3-Nano
Cosmos3-Nano
↗ share
+ contribute
Cosmos3-Nano is an open-weights video model from NVIDIA, released May 2026. Its published size is 16B parameters. Licence: openmdw-1.1.
Model information sources
Release date ↗ · Weights licence ↗ · Parameter count ↗
Whole Mixture-of-Transformers model (autoregressive tower + diffusion tower) trainable parameters, as stated by NVIDIA.
$ how it compares
The video models ranked either side of Cosmos3-Nano, out of 139 with a score, then more from NVIDIA.
| # | model | score | where | ||
|---|---|---|---|---|---|
| 58 | 52±4 | comparison only | |||
| 59 | 52±2 | api $0.075/sec +local | |||
| 60 | 52±3 | local | |||
| 61 | 52±10 | api $0.060/sec | |||
| 62 | 52±4 | comparison only | |||
| more from NVIDIA | |||||
| 38 | 58±4 | local | |||
| 72 | 49±5 | comparison only | |||
| 74 | 48±2 | comparison only | |||
$ what it's good at
text to video▆▄▃▄▆▅█▃▂▂▂▄ #29 of 68 * · 32% of its score · 2 tests
Beats Kling 2.1 Master, HunyuanVideo 1.5 here, though they rank higher overall.
| test | result | vs the others in its run | counts |
|---|---|---|---|
| Cosmos HUE human evaluation, text-to-video (Cosmos 3 report) lab | 87.6% ✎ | █▄▄··▄▄▄▄▄·▄ beats 5/9 | 23% |
| Sci-VBench testmini (expert human rating) | 44.6% ✎ | ▅·▃█▃·▅▃▅▃▃▃ beats 4/14 | 9.3% |
image to video▁▂·▂▅█▅▄▅▆▃▄ #27 of 50 * · 22% of its score · 2 tests
Beats Seedance 1.5 Pro, Kling 2.5 Turbo Pro, Wan 2.2 I2V A14B here, though they rank higher overall.
| test | result | vs the others in its run | counts |
|---|---|---|---|
| Cosmos HUE human evaluation, image-to-video (Cosmos 3 report) lab | 88.6% ✎ | ▄·█··▄··▄▄▄█ beats 6/8 | 18% |
| Physics-IQ Verified (I2V, best-practice prompts) | 29.1% ✎ | ██···█··█·██ beats 2/5 | 4.6% |
other tests2 not in a task · 43% of its score
| test | result | vs the others in its run | counts |
|---|---|---|---|
| Rapidata relative camera movement (I2V, alignment Elo) | 717.5 ✎ | █···▄▄██·█▄█ beats 1/12 | 28% |
| Rapidata image-to-video realism (overall Elo) | 717.1 ✎ | ▃······▃▂▃▃█ beats 0/12 | 15% |
$ where to run it
Other ways to run it
- Run it as published · needs ~42.4 GB, NVIDIA only · from huggingface.co/nvidia (official)
uvx --from huggingface_hub hf download nvidia/Cosmos3-Nano assets/ --local-dir Cosmos3-Nano && cd Cosmos3-Nano && uv run --python 3.13 --with git+https://github.com/huggingface/diffusers --with accelerate --with av --with cosmos_guardrail --with huggingface_hub --with imageio --with imageio-ffmpeg --with torch --with torchvision --with transformers python -c "import json, torch; from diffusers import Cosmos3OmniPipeline; from diffusers.schedulers.scheduling_unipc_multistep import UniPCMultistepScheduler; from diffusers.utils import export_to_video; p=Cosmos3OmniPipeline.from_pretrained('nvidia/Cosmos3-Nano', torch_dtype=torch.bfloat16, device_map='cuda', enable_safety_checker=True); p.scheduler=UniPCMultistepScheduler.from_config(p.scheduler.config, flow_shift=10.0); r=p(prompt=json.dumps(json.load(open('assets/example_t2v_prompt.json'))), negative_prompt=json.dumps(json.load(open('assets/negative_prompt.json'))), num_frames=189, height=720, width=1280, num_inference_steps=35, guidance_scale=6.0, generator=torch.Generator(device='cuda').manual_seed(123)); export_to_video(r.video, 'cosmos3_nano_t2v.mp4', fps=24)"
Official weights and documentation: huggingface.co/nvidia ↗
$ how the score was worked out · Cosmos 3: Omnimodal World Mod… 40%, Rapidata/relative-camera-move… 28%, Rapidata/image-to-video-reali… 15% and 2 more
Each result implies a score on its own, after adjusting for how hard its test is and who ran it. The score is their weighted average, with a small pull toward the middle for thinly tested models. Each test's weight is its counts column above; here it's added up by who ran the tests. How it works
| source | results | share of the score |
|---|---|---|
| 2 | 40% | |
| 1 | 28% | |
| 1 | 15% | |
| 1 | 9% | |
| 1 | 5% | |
| prior · pull toward the middle | 3% | |
| weighted average | = 51.8 |
$ improve this page
Use a short GitHub form or edit the data through a pull request. Every number needs a source; here's which ones we can use.
data updated · sources and licences · json